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he/him MAR-ee-AH-nee PINK-stun

Mariany Pinkston

Software engineer specializing in full-stack development and test automation.

I'm a developer based in Augusta, Georgia, building useful and well-crafted software to solve complex problems.

About Me

I enjoy shaping every layer of an application, from backend systems to user interfaces. Most of my work is web-based, using TypeScript and other technologies to solve problems. My goal is to build maintainable systems and smart solutions that convert complexity into intuitive functionality.

I love projects that challenge me to think deeply. If you think my experience could be a good fit for your team, or want to learn more about what I can do, feel free to reach out.

Frontend Development

I can bring any design to life with pixel-perfect conversions using HTML, CSS, JavaScript, React, and other UI technologies.

Backend Development

I enjoy building high-quality APIs with well-designed infrastructure. I care about crafting reliable, maintainable software that holds up as it grows in complexity.

Automated Testing

Using unit, integration, and end-to-end testing, I work to catch regressions early to keep software reliable as it evolves and instill confidence to ship.

Personal Projects

JobHype results page showing weekly job-posting activity for software engineer, with Friday as the busiest day.

JobHype

Inspired by tools like Google Trends, JobHype aims to provide insight on the job market with job posting data. The project aggregates third-party job posting data and uses a fine-tuned formula to calculate job posting activity.

React.js Next.js Express.js NestJS Automated Tests GitHub Actions Cloudflare Workers

Open Source Contributions

KAPLAY.js

KAPLAY is a JavaScript and TypeScript game library that makes it easy to create games for the web.

View repository
JavaScript TypeScript Game Development Rendering
  • Padding support for texture atlases

    While writing a custom shader, I encountered artifacts caused by neighboring sprites in KAPLAY's texture atlas system. This was a reported, lingering issue that was never resolved. So I introduced a setting that adds configurable padding to texture atlases, eliminating these visual artifacts in shaders.

    View pull request
  • Resolved problematic list mutations

    Removing a game object could unexpectedly cause other game objects in the scene to disappear. I traced the bug and found problematic list-mutation operations in the KAPLAY game engine, so I revised the process to handle each object more safely.

    View pull request

Work History

2024 - 2025

Last Call Media - Software Development Engineer in Test (SDET)

Built test infrastructure for the Massachusetts Paid Family and Medical Leave (PFML) program website, troubleshooting errors and conducting root cause analysis to improve system reliability.

Cypress Playwright Jest JavaScript TypeScript Node.js PostgreSQL New Relic
2022 - 2023

EnsoData - Software Engineer

EnsoData is an AI-powered platform that analyzes sleep-study data; I worked on patient search, HIPAA-compliant data access, data visualizations, and other clinician-facing features.

React.js Redux Recoil Chart.js JavaScript TypeScript Python Flask MongoDB Google Cloud Platform
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2021 - 2022

MooveGuru - Full Stack Developer

Delivered email processing, document storage, user onboarding, and other dashboard features for MooveGuru (now HomeKeepr), a platform serving homeowners, real estate agents, and home service providers.

React.js Chart.js JavaScript TypeScript Node.js Express.js MongoDB AWS
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